AI-native spatial engineering

A million live actors. One browser tab.

A million moving bodies, simulated and rendered live.

  • Simulated on the CPU — a million bodies, sixty times a second, on the vector units (Rust · SIMD).
  • One shared memory — sim, render, and input threads read the same block; nothing copied between them.
  • Drawn on the GPU — instanced through WebGPU, at your display's full refresh rate.
  • One format, every job — laid out as Apache Arrow, so the world runs, saves, streams to any data pipeline, and answers questions in plain SQL. No export step.

The games are the live demo; the same engine white-labels into fleet, logistics, and satellite mission-control dashboards.

  • 1,000,000actors
  • 60Hz sim
  • fps · monitor
  • Apache Arrow · SIMD · WebGPU

Live demo

Proof runs in a browser tab.

play.aeone.games is the engine running live — the flagship simulating a million live actors in a single browser tab, plus real multiplayer sessions over WebRTC, no install. Not a trailer, not screenshots. Open one and watch the frame budget hold.

LIVE Launch a live session Open a tab. A million actors, simulated live. No install.

The stack

One engine — and the AI-native way we ship it.

A browser-native GPU/WASM spatial engine, built and evolved by LLM agents on a codebase engineered to be read by them. The tech, and the reason a small team ships it fast.

The devlog

How the engine works — how the AI builds it.

The shared-memory simulation, the WebGPU render path, and the Apache Arrow data model — down to why the whole world is queryable in plain SQL — plus how AI agents write and evolve the whole thing.

  • Jul 13, 2026 One format, four jobs — how Apache Arrow made my simulation queryable in SQL
  • Jul 7, 2026 A million entities, zero copies — the shared-memory trick behind a full-rate browser sim
  • Jun 25, 2026 AI doesn't have memory. Now it does — here's how we built it.
Read the devlog

Work with us

Put the engine on your data.

Browser-native digital twins and mission-control dashboards — your live fleet, drones, vehicles, or satellites rendered at scale, zero install. It ingests Apache Arrow — the open standard your data stack already speaks — so your existing pipeline feeds it directly. A fixed-scope feasibility spike first, then a dashboard your team owns.